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GFX Producer - Hammer Creative

The Graphics Producer will play an integral role in building a robust art department, elevating its capabilities, establishing new processes and ensuring a solid foundation for future growth. Initially this role will primarily act as the department producer with heavy involvement in the day-to-day project management to ensure the timely production of high-quality graphics. Over time, the role will evolve into a department leader, overseeing the scheduling and output of the department as a whole and stepping away from the day-to-day project management, with an additional focus on developing and owning a strong rolodex of vetted freelance talent of varying expertises, from design/animation to branding (key art, logos, visual identity).

This is a hybrid work-from-home/onsite position, with the default being work-from-home, but with onsite work on an as-needed basis.

Responsibilities: 

  • Drive the end-to-end graphics production process, from concept to delivery.

  • Develop and maintain project timelines, ensuring all milestones are met and creative teams

  • Work closely with the post-production/delivery team to ensure successful packaging up and delivery of graphics and animation assets.

  • Review all work is of the highest quality and consistently meets our internal high standards prior to final delivery.

  • Maintain and foster relationships with third-party motion graphics and animation vendors and freelance artists.

  • Proactively identify roadblocks in the production process and implement solutions to ensure a successful delivery.

  • Collaborate with Creative Directors to strategically build out the art department.

  • Identify process efficiencies, coverage needs, and ways to improve creative development.

  • Establish best practices for art and design that elevate the work and attract top talent.

  • Collaborate with the production team to manage budgets, schedules, and internal bandwidth.

  • Ensure a smooth and thorough onboarding process for both freelancers and staff members.

  • When needed, provide guidance and feedback to support the visual direction of the projects.

  • Assist and advise on the early development of an internal Unreal Engine pipeline that bridges the Art and Capture departments.

  • Keep abreast of industry trends and new technologies.

Skills and Experience:

  • 7-10 years of industry experience across multiple design channels, including motion graphics, 3D, key art production, visual identity design, and social.

  • A detailed understanding of the production management pipeline for each; including but not limited to 2D, 3D, cel, stop motion, live-action, photography, illustration, print, and AI-assisted art.

  • Strong understanding and knowledge of design principles, typography, brand identity, and visual communication.

  • Engaged and connected within design, advertising, and entertainment communities.

  • Proficient knowledge of graphic design software (Adobe Creative Suite, etc.).

  • Cursory knowledge of Unreal Engine

  • Excellent communication and organizational skills.

  • Highly motivated and passionate for all things art, design, and video game culture.

The base salary for this position at the time of this posting may range from $100,000 to $120,000. Individual compensation varies based on job-related factors, including location, business needs, level of responsibility, experience, and qualifications. We offer a competitive benefits package, flexible PTO, 401K, low meeting Fridays, and a fun work environment! Note: we are not accepting unsolicited candidates from recruiters or employment agencies for this role. 

Hammer is a creative agency and production studio dedicated to making memorable and impactful integrated campaigns. Founded 30 years ago, we are a leading voice in marketing video games. We are located in Toluca Lake, CA.

Hammer Creative, Inc. is an equal opportunity employer.

Link:https://www.linkedin.com/jobs/view/3873180827/?refId=9rywk3VsQ0e29ybc7CnxEw%3D%3D&trackingId=9rywk3VsQ0e29ybc7CnxEw%3D%3D

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